![]() ![]() ![]() Defeat him to trigger the ending scenes of the INTERmission DLC. Go through the door in the right corner of the room and follow the path to encounter Nero. Rest at the bench and continue through the door you couldn't open before. Take out the Projector to stop the Diabolic Creation from respawning. Next is the fight with the Diabolic Creation and Projector. Next take down the Elite Grenadier, and the 3 Riot Troopers. Next fight the the two Zenene which have no weakness. Rest at the bench and attempt to open the door.įight the 2 Unknown Entities which are weak to ice-based attacks. Scarlet will contact Deepground after she is defeated.įollow the path and fight the 3 Deepground SOLDIERS. Take her down and you will receive the Firebird Armlet. The Crimson Mare will then switch to sword and shield mode, equipping a claymore. Take out the Sentry Rays and Sentry Launchers on the sides with your shuriken or spells.Īfter a certain point in the fight she will equip herself with Makocannons on each arm. It's time for a boss fight with Scarlet in her Crimson Mare! This boss has a weakness to fire-based attacks. Then go through the next hallway to enter Heavy Weapons Platform Testing. Go up the elevator and rest at the bench. Return to the platform, this time there is only one hologram. Unit, or hit the right hologram to fight 2 Armored Magitroopers. Return to the platform and hit the left hologram to fight the M.O.T.H. Hit the right hologram to fight 4 Slug-Rays. Return to the platform and hit the left hologram to go to the next area to fight 6 Monodrives. Hit the right hologram and get on the next platform to fight 2 Blast Rays or hit the hologram on the left to fight a Cutter. Then go down the elevator.įight the 2 Sweepers or the 2 Mark II Monodrives after getting off of the elevator. This will decide if you will fight 2 Mark II Monodrives (left hologram) or 2 Sweepers (right hologram). Use your shuriken to hit a hologram above the gate. Then rest up in Scarlet's chair and continue through the door to the left of where you originally entered. ![]() Grab the AP Up Materia from Scarlet's Room. Fight the Armored Shock Trooper and Armored Magitrooper that spawn. Go back to Scarlet's room to get a better look at the Materia in the tube. Return to the main path and go through the door to fight 3 Security Officers and 1 Elite Grenadier.Ĭontinue through the door between two big suspended robot arms and follow the path to end up in Scarlet's room.Ĭontinue through the door on the right and go to the next terminal to turn on the power. Take a side path to the left for a chest with a Healing Carcanet. Knock down the beam to get across to the next area. Now slide back down and climb up the right side of the fan.įrom the right side of the fan go forward and a cutscene will play. Go back to the main room and climb up the fan's left side in the center and cross to the next platform.įrom the left side of the fan continue forward and swing across the next 2 gaps to get some Time Materia. ![]() Score 10,000, 30,000, and 50,000 points on hard to receive Magnify Materia, Gil Up Materia, and EXP Up Materia respectively. Score 5,000, 10,000, and 20,000 points on normal difficulty to receive ATB Assist, ATB Boost, and ATB Stagger Materia respectively. INTERmission Chapter 2 Shinra Building B16 - Advanced Weaponry: Inspection B16 - Advanced WeaponryĮnter the door that opens behind you and access the terminal to play Shinra Box Buster. Nero has been awakened and is ready for a hunt. Scarlet invites you to play with some of her machines. Make your way through the Advanced Weaponry division of Shinra.Ĭontinue searching for the Ultimate Materia in the Advanced Weaponry division of Shinra. Shinra Building B16 - Advanced Weaponry: Inspection. ![]()
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